One of the most confounding pieces of writing advice that gets thrown around haphazardly is “write what you know.” On the surface it makes sense: draw from personal experience so that your familiarity with the material lends a sense of authenticity and verisimilitude. However, when you think about it a little, it would seem to preclude a vast amount of possible stories. If you’re supposed to “write what you know” then how are you supposed to write fantasy, sci-fi, or even historical fiction. Moreover, many of those genre writers seem to do just fine without having personally experienced their own settings; Tolkien never set foot in Middle Earth.
I still think that “write what you know” has some currency, but we’ll have to dig into it a little bit to unpack its value. Continue reading Write What You Know: A case study of Tom Clancy | Dunne Blog