1) Too much exposition can be boring.
If you’ve got an awesome flaming sword (or a Chekhov’s gun), you’re going to want to use it. You won’t want to listen to some NPC drone on and on for hours and hours. Yes, information is important and you’ll never solve the story’s mystery if you don’t talk to people or listen to clues, but eventually you’ll want that local farmer to shut their yap so that you can start doing some things. Knowledge is great, but if your dialogue seems to be going on for too long, toss your character a task that needs completing, even if it’s a simple one.
2) Too much fighting can be exhausting.
Fights are thrilling, but if your character is going from one fight to another to another to another, eventually you’ll get battle fatigue (just like your character). You’ll want to rest and heal up, maybe go to a hospital. Or maybe you’ll just want a quick nap and a sandwich. Either way, action’s great and all, but too much of it and you risk tiring everyone out*. Continue reading Writing Advice I’ve Gleaned from Playing DND | House Blog