Category Archives: Brad Dunne

Brad Dunne, author of ‘After Dark Vapours’ announced as introducing ‘Dystopia from the Rock’!

After Dark VapoursEngen Books is proud to announce that Brad Dunne, author of the 2018 novel After Dark Vapours, will be setting the stage as only a person of his immense talent can, by writing the foreword to the 2019 anthology collection Dystopia from the Rock.

Brad Dunne is a freelance writer and editor from St. John’s, Newfoundland. He began his writing career as an intern at The Walrus magazine and has published journalism and essays in publications such as Maisonneuve, The Canadian Encyclopedia, and Herizons. His short fiction has been featured in In/Words, Acta Victoriana, and The Cuffer Anthology. His debut novel, After Dark Vapours, was released in October 2018 to great critical response, mixing literary sensibilities with genre storytelling.


Twenty-Five other authors will be joining Brad Dunne, David Rimmington, Heather Nolan, Gareth Mitton, Shannon Green and Ali House for the 2019 Dystopia on the Rock collection! We still have award-winning and prolific authors in the genre to announce! Who will join them? Stay tuned and Never Look Back!


For exclusive content and FREE books, be sure and check out the Engen Books Patreon.

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New Year’s Resolution: Go With the Flow | Dun Dun Dunne

Recently, I’ve become fascinated with the concept of the “flow state”; a frame of mind where you become lost in a task. Psychologist Mihály Csíkszentmihályi  described flow as “being so involved in an activity that nothing else seems to matter. The ego falls away. Time flies. Every action, movement, and thought follows inevitably from the previous one…Your whole being is involved, and you’re using your skills to the utmost.”

To be sure, it’s certainly not a new or novel concept. Throughout history, people like Newton and Michelangelo would become so engrossed in a project that they’d forget to eat, bathe, or even sleep. That might be a little extreme, but I’m sure I speak for a lot of you when I say that I’d like to be a little more focused when I sit down to write. I can’t tell you how many times a writing session has been derailed by the many distractions of the internet.

When I was writing my Master’s thesis, it got to the point that I’d write a sentence, check the word count, save file, then go on Reddit. After three hours I might have written 500 words. It was torture. Continue reading New Year’s Resolution: Go With the Flow | Dun Dun Dunne

Otaku ’bout It: Why Horror Is Having a Moment

If you have any kind of feel for the zeitgeist then you’ve noticed that the horror genre is having quite the moment nowadays. There have always been successful horror movies like Paranormal Activity or Saw that spawn lucrative imitators, etc. but presently there are releases that are also enjoying heaps of critical praise like Get Out, Hereditary, and The Witch. Some critics have labelled these “elevated” horror, but I think that’s a condescending and unnecessary classification. Any horror fan will tell you that the genre has always enjoyed a wealth of sophisticated material, despite being unappreciated by mainstream critics. Nevertheless, it’s hard to deny the quantity of quality in addition to the box office remuneration.

I would argue that horror as a genre is in a unique position to take advantage of the present media landscape, particularly the way media is currently consumed and disseminated. Continue reading Otaku ’bout It: Why Horror Is Having a Moment

Farm to Table: Worldbuilding vs Storytelling

Last weekend I attended a panel on world building in genre fiction. There was a lot of interesting discussion, including one question a lot of genre writers grapple with constantly: When does world building stop? As in, when does world building become tedious exposition. After all, the reader doesn’t want an encyclopedic presentation of your lore; they want a dramatic story. I’m not sure about the precise numbers, but I’m willing to bet The Hobbit and Lord of the Rings have sold a helluva lot more copies than The Silmarillion.

When it comes to world building, I think the biggest challenge genre writers face is knowing when to stop, recognizing what they can, and should, leave out. The analogy I often use is that the writer is like a chef and the reader is their customer. When most people go to a restaurant, they don’t care about the work that’s gone into the dish. All they care about is the meal. What kinda soil did these turnips grow in? What sorta grain did this cow eat? Most people don’t care about this. They wanna eat their steak and veggies in peace. Likewise, do I really need multiple paragraphs on the history of every little village your adventurers pass through? No.

Sure, there are foodies and the whole farm to table movement of people who are really interested all that extracurricular stuff (The Silmarillion does sell copies). However, that’s extra. If you make flavourless food no one is gonna eat it no matter how much you tell them about the acidity of the soil.

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Hemingway said “If a writer of prose knows enough about what he is writing about he may omit things that he knows and the reader, if the writer is writing truly enough, will have a feeling of those things as strongly as though the writer had stated them.” Easier said than done. This is difficult for genre writers because there’s the fear that leaving out certain bits of information will leave the reader confused.

So, let’s say you’ve committed all these hours to drafting your writing and have developed a robust universe for your characters to experience. What sorta techniques or principles can you deploy to avoid falling into exposition traps.

David Simon, showrunner of The Wire and other great TV series, makes a great point when he observed that the viewer “loves being immersed in a new, confusing, and possibly dangerous world that he will never see. He likes not knowing every bit of vernacular or idiom. He likes being trusted to acquire information on his terms, to make connections, to take the journey with only his intelligence to guide him. Most smart people cannot watch most TV, because it has generally been a condescending medium, explaining everything immediately, offering no ambiguities, and using dialogue that simplifies and mitigates against the idiosyncratic ways in which people in different worlds actually communicate. It eventually requires that characters from different places talk the same way as the viewer. This, of course, sucks.”

Don’t be afraid of ambiguity. Andrew Stanton (writer/director for Finding Nemo and Wall-e) said don’t give the audience 4, give them 2+2. Don’t be afraid to let your reader work for their meal, so to speak. Let them fill in some of the gaps. That’s part of the fun.

When Han Solo tells Luke Skywalker the Millennium Falcon is a great ship because “it made the Kessel Run in twelve parsecs,” we don’t need to know what the Kessel Run is. We think, “oh this must be some kinda inter-galactic smuggling thing,” and now our imagination starts expanding this universe even more. Or we might even think, “this guy sounds like he’s making this up,” which builds character. It’s not necessary to see Solo for any of this to work, if anything it might ruin it for a lot of people.

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So, ultimately, it all comes down to storytelling. Most people don’t care about your homework. World building is a means to an end. Figure out what that end is and don’t worry about your readers understanding every inch of your setting.

Cheers

-b

 

 

Write Like No One’s Reading | Brad Dunne’s Blog

This weekend I will be launching my debut novel, After Dark Vapours. It’s obviously a very exciting time for me; publishing a book has been a dream for me ever since I was a little kid reading Goosebumps. Likewise, I’ve been lucky to have experienced an outpouring of support and enthusiasm from friends and family. Perhaps the most common refrain I hear, especially from bookish friends, is that they too have always wanted to write a book. If you’re reading this and also feel the same, believe me when I tell you that if I can do it, you can do it. So, with that in mind, I’d like to give you all some advice that I wish someone gave me when I started writing:

Write like no one is reading. Continue reading Write Like No One’s Reading | Brad Dunne’s Blog

Whatever Happened to the Man of Tomorrow: The failure of the DCEU

In 2013, when Man of Steel was released, I wrote about the challenges of adapting Superman for modern audiences. After a mixed bag of movies, it seems like Warner Bros is ready to cut bait and move on from this iteration of Krypton’s most famous son. Or maybe not? Now, Ben Affleck is apparently looking to bail as well. Who knows. The fact of the matter is, the DCEU is a dumpster fire.

Which is unfortunate because, unlike the MCU, Warner Bros actually owns all the IP rights to the DC characters. It should’ve been them leading the way of the shared cinematic universe, not Marvel, who didn’t even own the rights to Spider-Man when this whole trend got going. The MCU built perhaps the biggest box office juggernaut in Hollywood history off the backs of second-tier characters. What the hell happened? Continue reading Whatever Happened to the Man of Tomorrow: The failure of the DCEU

Hail, Paimon! Perspective in Hereditary

One of my favourite podcasts at the moment is Show me the Meaning, which does deep dives into the themes of popular movies. (It was a big influence for my podcast Deconstruction Junction.) Even when I disagree with them, I still find lots to think about. Recently they were discussing Hereditary, a pretty awesome but polarizing horror movie. They mostly took issue with a pivotal moment in the film where the plot shifts from psychological horror to supernatural. I want to zero in on this moment because it reveals a lot about perspective and how the viewer treats the camera as an “objective” point of view.

 

(Before I continue I’m gonna make a spoiler alert here. If you haven’t seen Hereditary then I strongly suggest watching it before reading this because I’m gonna be discussing some plot details, especially w/r/t the climax and conclusion. You’ve been warned!) Continue reading Hail, Paimon! Perspective in Hereditary